![]() ![]() I also wanted to use default content, not get too much into creating characters, weapons, etc., and certainly not new graphics. That to me is secondary, something to do once I know the kind of interactions I want. The result should be a tiny game that can’t all be experienced during one playthrough, and has some (simple to find) secrets for a player to find. I wanted to create a small project which will have an intro cutscene, objects to interact with, interaction with an NPC including branching dialogue with multiple outcomes, adding an NPC to the party, and combat. With the introduction out of the way, let’s get into the tutorial. You can download the project containing what I’ve published until now (the first three pages of this tutorial). Some of what I write here may not be the best way to achieve the goals. I’ve only played a little with RPG Maker, and what I did is based on my experimentation and what I’ve read on the web. RPG Maker VX Ace is often sold at a deep discount, and is a neat tool for game development, so I imagine that there will always be new users looking for help. ![]() Still, I figured I’d still post what I’ve done so far, in the hope that it will help someone. Unfortunately, as with many things, life and other interests took over (full time job plus little kids don’t leave that much free time), and I haven’t touched this for a while. I decided to create a small project to learn interaction, and figured it could be helpful to others if I documented what I learned. The standard tutorials I found early on didn’t seem to address what I was most interested in, which was creating interaction rather than creating a world. Jumping into RPG Maker development was a little harder than I had hoped. I’ve wanted to create a game for a long while, but lack of free time makes it hard to do something complex, so I decided to try what I hoped was a simple tool but good enough to tell a (silly) story. ![]() Some month ago I started playing with RPG Maker VX Ace. ![]()
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